Using C++ and SFML technologies, Procedural Content Generation for C++ Game Development will guide you through the techniques and approaches used to generate content procedurally within game development. Throughout the course of this book, we’ll look at examples of these technologies, starting with setting up a roguelike project using the C++ template.
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Table of Contents
- An Introduction to Procedural Generation
- Project Setup and Breakdown
- Using RNG with C++ Data Types
- Procedurally Populating Game Environments
- Creating Unique and Randomized Game Objects
- Procedurally Generating Art
- Procedurally Modifying Audio
- Procedural Behavior and Mechanics
- Procedural Dungeon Generation
- Component-Based Architecture
- Epilogue
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Author(s): Dale Green
Publisher: Packt Publishing
Published: January 2016
Format(s): Online
File size: –
Number of pages: 304
Download / View Link(s): This offer has ended.
Free as of 12/15/2023
Publisher: Packt Publishing
Published: January 2016
Format(s): Online
File size: –
Number of pages: 304
Download / View Link(s): This offer has ended.
Free as of 12/15/2023