SFML Game Development By Example starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. (Limited-time offer)
Table of Contents
- It’s Alive! It’s Alive! – Setup and First Program
- Give It Some Structure – Building the Game Framework
- Get Your Hands Dirty – What You Need to Know
- Grab That Joystick – Input and Event Management
- Can I Pause This? – Application States
- Set It in Motion! – Animating and Moving around Your World
- Rediscovering Fire – Common Game Design Elements
- The More You Know – Common Game Programming Patterns
- A Breath of Fresh Air – Entity Component System Continued
- Can I Click This? – GUI Fundamentals
- Don’t Touch the Red Button! – Implementing the GUI
- Can You Hear Me Now? – Sound and Music
- We Have Contact! – Networking Basics
- Come Play with Us! – Multiplayer Subtleties
Download Free PDF / Read Online
Author(s): Raimondas Pupius
Publisher: Packt Publishing
Published: December 2015
Format(s): Online
File size: –
Number of pages: 522
Download / View Link(s): This offer has ended.
Free as of 12/12/2021.
Publisher: Packt Publishing
Published: December 2015
Format(s): Online
File size: –
Number of pages: 522
Download / View Link(s): This offer has ended.
Free as of 12/12/2021.