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You are here: Home ▶ Uncategorized ▶ SFML Game Development By Example

SFML Game Development By Example

December 12, 2021

 SFML Game Development By Example

SFML Game Development By Example starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. (Limited-time offer)

Table of Contents

  • It’s Alive! It’s Alive! – Setup and First Program
  • Give It Some Structure – Building the Game Framework
  • Get Your Hands Dirty – What You Need to Know
  • Grab That Joystick – Input and Event Management
  • Can I Pause This? – Application States
  • Set It in Motion! – Animating and Moving around Your World
  • Rediscovering Fire – Common Game Design Elements
  • The More You Know – Common Game Programming Patterns
  • A Breath of Fresh Air – Entity Component System Continued
  • Can I Click This? – GUI Fundamentals
  • Don’t Touch the Red Button! – Implementing the GUI
  • Can You Hear Me Now? – Sound and Music
  • We Have Contact! – Networking Basics
  • Come Play with Us! – Multiplayer Subtleties

Download Free PDF / Read Online

Author(s): Raimondas Pupius
Publisher: Packt Publishing
Published: December 2015
Format(s): Online
File size: –
Number of pages: 522
Download / View Link(s): This offer has ended.
Free as of 12/12/2021.

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