Lua Game Development Cookbook will guide you through each part of building your game engine and will help you understand how computer games are built. The book starts with simple game concepts used mainly in 2D side-scroller games, and moves on to advanced 3D games. Plus, the scripting capabilities of the Lua language give you full control over game. (Limited-time offer)
Table of Contents
- Basics of the Game Engine
- Events
- Graphics – Common Methods
- Graphics – Legacy Method with OpenGL 1.x–2.1
- Graphics – Modern Method with OpenGL 3.0+
- The User Interface
- Physics and Game Mechanics
- Artificial Intelligence
- Sounds and Networking
Download Free PDF / Read Online
Author(s): Mario Kasuba
Publisher: Packt Publishing
Published: July 2015
Format(s): Online
File size: –
Number of pages: 360
Download / View Link(s): This offer has ended.
Free as of 11/11/2023
Publisher: Packt Publishing
Published: July 2015
Format(s): Online
File size: –
Number of pages: 360
Download / View Link(s): This offer has ended.
Free as of 11/11/2023