OpenGL 4 Shading Language Cookbook – Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. (Limited-time offer)
Table of Contents
- Getting Started with GLSL
- Working with GLSL Programs
- The Basics of GLSL Shaders
- Lighting and Shading
- Using Textures
- Image Processing and Screen Space Techniques
- Using Geometry and Tessellation Shaders
- Shadows
- Using Noise in Shaders
- Particle Systems and Animation
- Using Compute Shaders
Download Free PDF / Read Online
Author(s): David Wolff
Publisher: Packt Publishing
Published: September 2018
Format(s): Online
File size: –
Number of pages: 472
Download / View Link(s): This offer has ended.
Free as of 03/29/2021
Publisher: Packt Publishing
Published: September 2018
Format(s): Online
File size: –
Number of pages: 472
Download / View Link(s): This offer has ended.
Free as of 03/29/2021