This practical introduction to the techniques needed to produce high-quality mathematical illustrations is suitable for anyone with basic knowledge of coordinate geometry. This practical introduction to the techniques needed to produce high-quality mathematical illustrations is suitable for anyone with basic knowledge of coordinate geometry.
Book Description
Bill Casselman combines a completely self-contained step-by-step introduction to the graphics programming language PostScript with an analysis of the requirements of good mathematical illustrations. The many small simple graphics projects can also be used in courses in geometry, graphics, or general mathematics. Mathematicians; scientists, engineers, and even graphic designers seeking help in creating technical illustrations need look no further.
Table of Contents
- Getting started
- Elementary coordinate geometry
- Variables and procedures
- Coordinates and conditionals
- Loops and arrays
- Curves
- Procedures as arguments
- Non-linear transformations in 2D
- Recursion in PostScript
- Perpective and homogeneous coordinates
- Introduction to drawing in 3D
- Rigid motion in 3D
- PostScript in 3D
- Drawing surfaces in 3D
- The regular polyhedra