With Learning Java by Building Android Games – Second Edition, build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter. Create and design your own games, such as an open-world platform game. (Limited-time offer)
Table of Contents
- Java, Android and Game Development
- Java: First Contact
- Variables, Operators and Expressions
- Structuring Code with Java Methods
- The Android Canvas Class – Drawing to the Screen
- Repeating Blocks of Code with Loops
- Making Decisions with Java If, Else and Switch
- Object-Oriented Programming
- The Game Engine, Threads, and The Game Loop
- Coding the Bat and Ball
- Collisions, Sound Effects and Supporting Different Versions of Android
- Handling Lots of Data with Arrays
- Bitmap Graphics and Measuring Time
- The Stack, the Heap, and the Garbage Collector
- Android Localization -Hola!
- Collections, Generics and Enumerations
- Manipulating Bitmaps and Coding the Snake class
- Introduction to Design Patterns and much more!
- Listening with the Observer Pattern, Multitouch and Building a Particle System
- More Patterns, a Scrolling Background and Building the Player’s ship
- Completing the Scrolling Shooter Game
- Exploring More Patterns and Planning the Platformer Project
- The Singleton Pattern, Java HashMap, Storing Bitmaps Efficiently and Designing Levels
- Sprite-sheet animations, Controllable Player and Parallax Scrolling Backgrounds
- Intelligent Platforms and Advanced Collision Detection
- What next?
Download Free PDF / Read Online
Author(s): John Horton
Publisher: Packt Publishing
Published: August 2018
Format(s): Online
File size: –
Number of pages: 774
Download / View Link(s): Claim this offer
Free as of07/22/2019 06/09/2020 08/02/2021.
Publisher: Packt Publishing
Published: August 2018
Format(s): Online
File size: –
Number of pages: 774
Download / View Link(s): Claim this offer
Free as of