Hands-On Game Development Patterns with Unity 2019 begins by explaining Unity Engine’s architecture and shows you how to explore it for designing games. This will help readers get familiar with the pillars of Unity’s Engine architecture and assist them in making better technical decisions. (Limited-time offer)
Book Description
- Unity Engine Architecture
- Game Loop and Update Method
- Prototype
- The Factory Method
- Abstract Factory
- Singleton
- Strategy
- Command
- Observer
- State
- Visitor
- Facade
- Adapter
- Decorator
- Event Bus
- Service Locator
- Dependency Injection
- Object Pool
- Spatial Partition
- The Anti-Patterns
Download Free PDF / Read Online
Author(s): David Baron
Publisher: Packt Publishing
Published: March 2019
Format(s): Online
File size: –
Number of pages: 242
Download / View Link(s): This offer has ended.
Free as of 03/22/2021.
Publisher: Packt Publishing
Published: March 2019
Format(s): Online
File size: –
Number of pages: 242
Download / View Link(s): This offer has ended.
Free as of 03/22/2021.