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Table of Contents
- Making the First Steps in the World of AI
- Behavior Trees and Blackboards
- Navigation
- Environment Querying System
- Agent Awareness
- Extending Behavior Trees
- Crowds
- Designing Behavior Trees – Part I
- Designing Behavior Trees – Part II
- Designing Behavior Trees – Part III
- Debugging Methods for AI – Logging
- Debugging Methods for AI – Navigation, EQS, and Profiling
- Debugging Methods for AI – The Gameplay Debugger
- Going Beyond
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Author(s): Francesco Sapio
Publisher: Packt Publishing
Published: April 2019
Format(s): Online
File size: –
Number of pages: 552
Download / View Link(s): This offer has ended.
Free as of 05/15/2021
Publisher: Packt Publishing
Published: April 2019
Format(s): Online
File size: –
Number of pages: 552
Download / View Link(s): This offer has ended.
Free as of 05/15/2021