• Menu
  • Skip to right header navigation
  • Skip to main content
  • Skip to secondary navigation
  • Skip to primary sidebar

OnlineProgrammingBooks.com

Legally Free Computer Books

  • All Categories
  • All Books
  • All Categories
  • All Books
  • About Us
  • Privacy policy
  • Disclaimer
  • Subscribe
  • Contact
You are here: Home ▶ Limited-Time Offers ▶ Game Physics Cookbook

Game Physics Cookbook

August 6, 2020

Game Physics Cookbook

With Game Physics Cookbook, get a comprehensive coverage of techniques to create high performance collision detection in games. Learn the core mathematics concepts and physics involved in depicting collision detection for your games. (Limited-time offer)

Table of Contents

  • Vectors
  • Matrices
  • Matrix Transformations
  • 2D Primitive Shapes
  • 2D Collisions
  • 2D Optimizations
  • 3D Primitive Shapes
  • 3D Point Tests
  • 3D Shape Intersections
  • 3D Line Intersections
  • Triangles and Meshes
  • Models and Scenes
  • Camera and Frustum
  • Constraint Solving
  • Manifolds and Impulses
  • Springs and Joints

Download Free PDF / Read Online

Author(s): Gabor Szauer
Publisher: Packt Publishing
Published: March 24, 2017
Format(s): Online
File size: –
Number of pages: 480
Download / View Link(s): This offer has ended.
Free as of 08/06/2020

Similar Books:

  1. Killer Game Programming in Java
  2. Designing Arcade Computer Game Graphics
  3. So You Want to be a Computer Game Developer
  4. Calculus-Based Physics I
  5. Unity Game Development Succinctly
Previous Post: « Active Directory Administration Cookbook
Next Post: Hands-On Time Series Analysis with R »

Primary Sidebar

Get Latest Updates

  • Facebook
  • Pinterest
  • RSS
  • Twitter
  • YouTube
  • About Us
  • Privacy policy
  • Disclaimer
  • Subscribe
  • Contact

Copyright © 2006–2021 OnlineProgrammingBooks.com