With Game Physics Cookbook, get a comprehensive coverage of techniques to create high performance collision detection in games. Learn the core mathematics concepts and physics involved in depicting collision detection for your games. (Limited-time offer)
Table of Contents
- Vectors
- Matrices
- Matrix Transformations
- 2D Primitive Shapes
- 2D Collisions
- 2D Optimizations
- 3D Primitive Shapes
- 3D Point Tests
- 3D Shape Intersections
- 3D Line Intersections
- Triangles and Meshes
- Models and Scenes
- Camera and Frustum
- Constraint Solving
- Manifolds and Impulses
- Springs and Joints
Download Free PDF / Read Online
Author(s): Gabor Szauer
Publisher: Packt Publishing
Published: March 24, 2017
Format(s): Online
File size: –
Number of pages: 480
Download / View Link(s): This offer has ended.
Free as of08/06/2020 07/14/2022
Publisher: Packt Publishing
Published: March 24, 2017
Format(s): Online
File size: –
Number of pages: 480
Download / View Link(s): This offer has ended.
Free as of