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Free Video Games Books

You are here: Home ▶ Video Games

Download free Video Games eBooks in pdf format or read Video Games books online.

Learning Modern 3D Graphics Programming

April 5, 2012

Free Online Book: Learning Modern 3D Graphics Programming

Free online book “Learning Modern 3D Graphics Programming”, written by Jason L. McKesson, is intended to teach you how to be a graphics programmer. It is not aimed at any particular graphics field; it is designed to cover most of the basics of 3D rendering. So if you want to be a game developer, a CAD program designer, do some computer visualization, or any number of things, this book can still be an asset for you. …

Well Played 1.0: Video Games, Value and Meaning

June 16, 2009

Well Played 1.0: Video Games, Value and Meaning

Video games can be “well played” in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. …

GPU Gems 3

February 5, 2009

Free online book: GPU Gems 3

Free online book “GPU Gems 3” is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting-edge developers. …

Ultimate Game Programming Guide for Mac OS X

February 1, 2009

Free eBook: Ultimate Game Programming Guide for Mac OS X

Free eBook “Ultimate Game Programming Guide for Mac OS X” from Pangea Software. If you’ve ever thought about becoming a video game developer then this book is for you! …

Blender Basics 4th Edition

March 24, 2006

Blender Basics 3rd Edition

Download free book “Blender Basics 4th Edition” as a pdf file. Since 2004, Blender Basics has help thousands of people learn the basics of the powerful open-source 3D modeling, animation and game design program, Blender. …

NVIDIA GPU Programming Guide

March 24, 2006

NVIDIA GPU Programming Guide

This guide will help you to get the highest graphics performance out of your application, graphics API, and graphics processing unit (GPU). Understanding the information in this guide will help you to write better graphical applications. …

Computer Animation: Algorithms and Techniques

March 24, 2006

Computer Animation: Algorithms and Techniques

This free online book provides an overall organization to material on computer animation and then link to appropriate material provided by a variety of computer animators and researchers. This book surveys computational approaches for producing computer animation. …

Evaluating Java for Game Development

March 24, 2006

“Evaluating Java for Game Development” can be downloaded in pdf format for free. The purpose of this book is to examine whether the use of Java for games is advantageous compared to the traditional language of choice, C++. …

Vector Math for 3D Computer Graphics

March 24, 2006

This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed to read college-level computer graphics text books. Most graphics texts cover these subjects in an appendix, but it is often too short. This tutorial covers the same material at greater length, and with many examples. …

The Complete Wargames Handbook

March 24, 2006

The Complete Wargames Handbook

This second edition of the Wargames Handbook is back by popular demand. This in itself is encouraging. Twelve years have passed since the first edition was published. A lot has changed in the wargame world since then. …

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