You can read “iPhone 3D Programming” online from O’Reilly Labs Open Feedback Publishing System. Do you have a great idea for a graphics-intensive iPhone or iPad application, but don’t know how to bring it to life? This book offers the perfect solution: a crash course on the OpenGL graphics library with an overview of iPhone 3D development.
This book is not an OpenGL manual, but it does teach many basic OpenGL concepts as a means to an end: namely, 3D graphics programming on the iPhone and iPod Touch. Much of the book is written in a tutorial style, and I encourage you to download the sample code and play with it. Readers don’t need a graphics background, nor do they need any experience with the iPhone SDK. A sound understanding of C++ is required; fluency in Objective C is useful but not necessary.
Table of Contents
- Quick Start Guide
- Math and Metaphors
- Vertices and Touch Points
- Adding Depth and Realism
- Textures and Image Capture
- Blending and Augmented Reality
- Sprites and Text
- Advanced Lighting and Texturing
Download Free PDF / Read Online
Number of pages: 448
Link: Read online.