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You are here: Home ▶ Games ▶ Well Played 2.0 – Video Games, Value and Meaning

Well Played 2.0 – Video Games, Value and Meaning

April 19, 2011

Free eBook: Well Played 2.0 - Video Games, Value and Meaning

Download “Well Played 2.0: Video Games, Value and Meaning” by Drew Davidson in multiple formats. Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game.

Book Description

Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this medium. Contributors are again looking at video games in order to provide a variety of perspectives on the value of games.

Table of Contents

  • Introduction
  • The A. I. Game – Jay Bushman
  • Prince of Persia: The Sands of Time – Drew Davidson
  • Drop 7 – John Sharp
  • Demon’s Souls – Matthew Weise
  • Knight Lore – Oscar Garcia-Panella
  • Bad Mojo – Brett E. Shelton
  • S.T.A.L.K.E.R. – Matthew Sakey
  • Actraiser – Andy Jih
  • Grim Fandango – Stephen Jacobs
  • Fallout 3 – Kirk Battle
  • Uru – Celia Pearce
  • Indigo Prophecy – Ben Miller
  • Far Cry 2 – Jorge Albor
  • Diablo II – Seth Sivak
  • Bejeweled Blitz – Jesper Juul and Rasmus Keldorff
  • Manhunt – Jose Zagal
  • Pool of Radiance – Sam Roberts
  • The Darkness – Bobby Schweizer
  • ilovebees – Lee Sheldon
  • Resident Evil 4: The Mercenaries Mini-Game – Stone Librande
  • Super Mario 64 – Francisco Souki
  • Galcon – Frank Lantz

Download Free PDF / Read Online

Author(s): Drew Davidson
Format(s): PDF, HTML
File size: 1.4 MB
Number of pages: 286
Link: Download or read online.

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