• Menu
  • Skip to right header navigation
  • Skip to main content
  • Skip to secondary navigation
  • Skip to primary sidebar

OnlineProgrammingBooks.com

Legally Free Computer Books

  • All Categories
  • All Books
  • All Categories
  • All Books
  • About Us
  • Privacy policy
  • Disclaimer
  • Subscribe
  • Contact
You are here: Home ▶ Java ▶ Killer Game Programming in Java

Killer Game Programming in Java

November 28, 2010

Free eBook: Killer Game Programming in Java

Free eBook “Killer Game Programming in Java” by Andrew Davison. Early draft version of this book is available in pdf format. Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games.

Book Description

It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Table of Contents

  • Why Java for Games Programming?
  • An Animation Framework
  • Worms in Windows and Applets
  • Full-Screen Worms
  • Images, Visual Effects, and Animation
  • Shapely (non-rectangular) Applications
  • Sound, Audio Effects, and Music Synthesis
  • A Side Scroller
  • An Isometric Tile Game
  • Touring the Town
  • Scratchable Java
  • Automatic Wallpapering
  • On-the-Fly Dynamic Compilation and Execution
  • Executing Pixels using Drag-and-Drop
  • Tracing with JPDA
  • Visualization with Whorld
  • Program Sonification
  • Steganography
  • Video Watermarking with Barcodes
  • A Compiler for Drawing Crop Circles
  • Webcam Snaps
  • Motion Detection
  • A Motion-tracking Missile Launcher
  • Blobs Drumming
  • Controlling a Robot Arm
  • Topcodes and the Robot Arm
  • Face Detection and Tracking
  • Face Recognition
  • Kinect Imaging
  • A Points Cloud for Depths
  • ArniesTracker
  • Viewing Users in 3D
  • QR Codes
  • Introducing Java 3D
  • ‘Introduction to Java 3D’ Slides
  • A 3D Checkboard
  • Loading and Manipulating External Models
  • Augmented Reality with NyARToolkit
  • Using a Lathe to Make Shapes
  • 3D Sprites
  • Animated 3D Sprites
  • An Articulated, Moveable Figure
  • Particle Systems
  • Flocking Birds
  • Shooting a Gun
  • A First-Person Shooter
  • A 3D Maze
  • Fractal Land
  • Terrain Generation with Terragen
  • Trees that Grow
  • Playing Movies in a Java 3D World
  • Networking Basics
  • Network Chat
  • A Networked Two-Person Game
  • Networked Tour3D
  • Using Web Service APIs
  • GPS Mapping and Geotagged Images
  • Geolocation without GPS
  • An Echoing Client/Server Application using Bluetooth

Download Free PDF / Read Online

Author(s): Andrew Davison
Format(s): PDF
Number of pages: 1008
Link: Download.

Similar Books:

  1. Pro Java 6 3D Game Development
  2. Evaluating Java for Game Development
  3. Designing Arcade Computer Game Graphics
  4. So You Want to be a Computer Game Developer
  5. Java Programming for Kids, Parents and Grandparents
Previous Post: « Pro Java 6 3D Game Development
Next Post: The Art of Readable Code »

Primary Sidebar

Get Latest Updates

  • Facebook
  • Pinterest
  • RSS
  • Twitter
  • YouTube
  • About Us
  • Privacy policy
  • Disclaimer
  • Subscribe
  • Contact

Copyright © 2006–2023 OnlineProgrammingBooks.com