“Introducing Starling: Building GPU Accelerated Applications”, published by O’Reilly Media, is freely available in several ebook formats from O’Reilly shop.
Book Description
Starling allows you to leverage GPU acceleration quickly and easily, through the use of simple ActionScript 3 APIs. Starling allows developers to leverage the power of Stage3D, without having to dig into the low-level details of Stage3D.
This book is for any person interested in learning about Stage3D in Flash Player 11 and Adobe AIR 3. As a Flash developer, it is also important that you learn and discover new things like GPU programming. By digging into Starling’s source code to see how GPUs work, you will also become a better developer.
Table of Contents
- What Is Starling?
- Why Starling?
- Philosophy
- How
- Layering Restrictions
- Getting Started
- Setting Up Your Scene
- Wmode Requirements
- Stage Quality
- Progressive Enhancements
- The Display List
- Event Model
- Touch Events
- Texture
- Flat Sprites
- MovieClip
- Juggler
- Button
- TextField
- RenderTexture
- Tweens
- Asset Management
- Handling Screen Resizes
- Plugging Starling with Robotlegs
- Plugging Starling with Box2D
- Profiling Starling
- Particles
Download Free PDF / Read Online
Author(s): Thibault Imbert
Format(s): DAISY, ePub, Mobi, PDF
File size: 7.33 MB
Number of pages: 124
Link: Download.
Format(s): DAISY, ePub, Mobi, PDF
File size: 7.33 MB
Number of pages: 124
Link: Download.