This free online book provides an overall organization to material on computer animation and then link to appropriate material provided by a variety of computer animators and researchers. This book surveys computational approaches for producing computer animation.
It is intended as a text for advanced undergraduates or for graduates. It is also useful for computer graphics programmers who want to learn the basics of computer animation programming. It does not address production issues in the actual commercial exercise of producing a finished piece of animation. Nor does it address the issue of computer-assisted animation which primarily deals with multiple 2D planes. This document concentrates on full 3D computer animation and identifies the useful algorithms and techniques to move objects in interesting ways.
Table of Contents
- Hardware and Recording Techniques
- Display Considerations
- Aids to Motion Specification
- Algorithmic Motion Specification
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