Building a 3D Game with LibGDX will teach readers how the LibGDX framework uses its 3D rendering API with the OpenGL wrapper, in combination with Bullet Physics, 3D Particles, and Shaders to develop and deploy a game application to different platforms You will start off with the basic Intellij environment, workflow and set up a LibGDX project with necessary APIs for 3D development.
Table of Contents
- Setting Up Your Development Environment
- An Extra Dimension
- Working toward a Prototype
- Preparing Visuals
- Starting to Look Like an Actual Game
- Spicing Up the Game
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Author(s): Sebastián Di Giuseppe, Andreas Krühlmann, Elmar Van Rijnswou
Publisher: Packt Publishing
Published: August 2016
Format(s): Online
File size: –
Number of pages: 234
Download / View Link(s): This offer has ended.
Free as of 08/24/2024
Publisher: Packt Publishing
Published: August 2016
Format(s): Online
File size: –
Number of pages: 234
Download / View Link(s): This offer has ended.
Free as of 08/24/2024