Beginning C++ Game Programming offers a fun way to learn modern C++ programming while building exciting 2D games. This beginner-friendly guide offers a fast-paced but engaging approach to game development. (Limited-time offer)
Topics included: C++, sfml, visual studio, and starting the first game • Variables, operators, and decisions – animating sprites • C++ strings, sfml time, player input, and hud • Loops, arrays, switch, enumerations, and functions – implementing game mechanics • Collisions, sound, and end conditions – making the game playable • Object-oriented programming, classes, and sfml views • C++ references, sprite sheets, and vertex arrays • Pointers, the standard template library, and texture management • Collision detection, pickups, and bullets • Layering views and implementing the hud • Sound effects, file i/o, and finishing the game • Abstraction and code management – making better use of oop • Advanced oop – inheritance and polymorphism • Building playable levels and collision detection • Sound spatialization and hud • Extending sfml classes, particle systems, and shaders
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Publisher: Packt Publishing
Published: October 2016
File size: –
Number of pages: 520
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Free as of 02/09/2019.