This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed to read college-level computer graphics text books. Most graphics texts cover these subjects in an appendix, but it is often too short. This tutorial covers the same material at greater length, and with many examples.
Free Video Games Books - Part 2
This second edition of the Wargames Handbook is back by popular demand. This in itself is encouraging. Twelve years have passed since the first edition was published. A lot has changed in the wargame world since then.
The complete guide to the Sony Playstation. Collector info, interviews, history of the PSX, prototypes, images, everything you could want. Free pdf download.
The chapters in this book deal with the programming aspects of game development. It should be noted, there are other careers in game development besides that of programmer.
This book is intended for human factors engineers interested in understanding how a computer-graphics surrogate human can augment their analyses of designed environments.
Free online book “Action Arcade Adventure Set” by Diana Gruber. Have you ever played a side-scrolling action arcade game on your PC and wondered what it takes to program one?
An introductory to intermediate level tutorial in designing arcade computer game graphics, focusing on the development of quality 2D graphics. Graphics play a central role in the computer gaming experience, and arcade-style games are no exception.
Free ebook “Graphics Programming Black Book” by Michael Abrash is a collection of the author’s previous books on assembly language and graphics programming, as well as past columns for Dr. Dobb’s magazine.