Free Video Games Books - Part 2


Vector Math for 3D Computer Graphics

This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed to read college-level computer graphics text books. Most graphics texts cover these subjects in an appendix, but it is often too short. This tutorial covers the same material at greater length, and with many examples.


Free Offer of the Day!

The PHP AnthologyThe Principles Of Project Management - Free Preview!
Learn how you can deliver projects on time and on budget, again and again. Every project you manage will be unique. Scope, budgets, team dynamics, and timeframes will differ. As a project manager, the most important factor in achieving project success will be your understanding of 'The Principles Of Project Management'. This book will show you that project management isn't rocket science.


The Complete Wargames Handbook

The Complete Wargames Handbook

This second edition of the Wargames Handbook is back by popular demand. This in itself is encouraging. Twelve years have passed since the first edition was published. A lot has changed in the wargame world since then.


PSX: The Guide to the Sony Playstation

PSX: The Guide to the Sony Playstation

The complete guide to the Sony Playstation. Collector info, interviews, history of the PSX, prototypes, images, everything you could want. Free pdf download.


So You Want to be a Computer Game Developer

The chapters in this book deal with the programming aspects of game development. It should be noted, there are other careers in game development besides that of programmer.


Simulating Humans: Computer Graphics, Animation, and Control

Simulating Humans: Computer Graphics, Animation, and Control

This book is intended for human factors engineers interested in understanding how a computer-graphics surrogate human can augment their analyses of designed environments.


Action Arcade Adventure Set

Action Arcade Adventure Set

Free online book “Action Arcade Adventure Set” by Diana Gruber. Have you ever played a side-scrolling action arcade game on your PC and wondered what it takes to program one?


Designing Arcade Computer Game Graphics

Designing Arcade Computer Game Graphics

An introductory to intermediate level tutorial in designing arcade computer game graphics, focusing on the development of quality 2D graphics. Graphics play a central role in the computer gaming experience, and arcade-style games are no exception.


Graphics Programming Black Book

Graphics Programming Black Book

Free ebook “Graphics Programming Black Book” by Michael Abrash is a collection of the author’s previous books on assembly language and graphics programming, as well as past columns for Dr. Dobb’s magazine.