Stream Programming Guide for Cocoa

Stream Programming Guide for Cocoa

Download “Stream Programming Guide for Cocoa” in pdf format or read it online.


A stream is a fundamental abstraction in programming: a sequence of bits transmitted serially from one point to another point. Cocoa provides three classes to represent streams and facilitate their use in your programs: NSStream, NSInputStream, and NSOutputStream. With the instances of these classes you can read data from, and write data to, files and application memory.
You can also use these objects in socket-based connections to exchange data with remote hosts. You can also subclass the stream classes to obtain specialized stream behavior.

Table of Contents

  • Introduction to Stream Programming Guide for Cocoa
  • Cocoa Streams
  • Reading From Input Streams
  • Writing To Output Streams
  • Polling Versus Run-Loop Scheduling
  • Handling Stream Errors
  • Setting Up Socket Streams

Book Details

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Link: Read online

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