Programming The Nintendo Game Boy Advance

Programming The Nintendo Game Boy Advance

“Programming The Nintendo Game Boy Advance: The Unofficial Guide” by Jonathan S. Harbour. This unique and highly-anticipated book was not released in book stores due to legal problems with Nintendo. As a result, the e-book edition is available for free as a downloadable PDF e-book.

Description

Develop your own games for the Nintendo Game Boy Advance! Now you can write, compile, and run Game Boy programs right on your Windows desktop. This ebook will show you how you can use the free HAM SDK to create your own games for the Game Boy Advance. When you’re ready to take the game off of your desktop and run it on a real Game Boy, you’ll get plenty of coverage on your options with multi-link cables and flash linkers as well as details for purchasing either. It gives you the tips and skills that you need to develop a career as a console game programmer. All you need to get started is experience programming with C and professional game programming aspirations.

Table of Contents

  • Welcome To The Console World
  • Game Boy Architecture In A Nutshell
  • Game Boy Development Tools
  • Starting With The Basics
  • Bitmap-Based Video Modes
  • Tile-Based Video Modes
  • Rounding Up Sprites
  • Using Interrupts and Timers
  • The Sound System
  • Interfacing With The Buttons
  • ARM7 Assembly Language Primer

Book Details

Author(s): Jonathan S. Harbour
Format(s): PDF
File size: 6.73 MB
Number of pages: 444
Link: Download.








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